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This is an evolving website and Table Tennis Community. Your suggestions are welcome.

Want a daily injection of Table Tennis? Come read the Larry Hodges Blog! (Entries go up by 1PM, Mon-Fri; see link on left.) Feel free to comment!

Want to talk Table Tennis? Come join us on the forum. While the focus here is on coaching, the forum is open to any table tennis talk.

Want to Learn? Read the Tip of the Week, study videos, read articles, or find just about any other table tennis coaching site from the menu links. If you know of one, please let us know so we can add it.

Want to Learn more directly? There are two options. See the Video Coaching link for info on having your game analyzed via video. See the Clinics link for info on arranging a clinic in your area, or finding ones that are already scheduled.

If you have any questions, feel free to email, post a note on the forum, or comment on my blog entries.

-Larry Hodges, Director, TableTennisCoaching.com

Member, USA Table Tennis Hall of Fame & USATT Certified National Coach
Professional Coach at the Maryland Table Tennis Center

Recent TableTennisCoaching.com blog posts

Teaching the Loop

Recently I've taught a lot of new kids how to loop. It always amazes me that some coaches will not teach the loop for the first year, and by that time hitting has been ingrained, and looping will never be as natural. I generally teach kids to loop against backspin as soon as the player can hit 100 forehands and 100 backhands in a row. I usually teach the forehand loop against backspin first, and once that is done properly and consistently (usually a few weeks), the backhand loop against backspin. Both are taught with multiball, with serve and loop against push drills when they are ready.

However, there are two caveats to this. First, I always stress with the player that I will pickier about getting the loop right than with any other technique. It's probably easier to learn a messed-up loop stroke than any other stroke. Once ingrained, poor looping technique is harder to fix than just about any other technique since every aspect of the stroke relies so heavily on every other aspect. If you get one thing wrong, a lot of it will be wrong, and fixing one problem means fixing up all the other problems at the same time, not an easy task.

What often happens is that coaches who teach the loop early to a relative beginner have bad experiences with the player learning bad technique. This is because they weren't picky enough with the student in making sure they get it perfect from day one.

And second, there's the problem that a drive and a loop are rather different strokes, and trying to perfect both at the same time can be tricky. With drives, you are mostly hitting top of the bounce (earlier for most backhands), with the shoulders even, and driving mostly forward with the ball going almost straight into the sponge. With a loop you are taking the ball a little later, dropping the back shoulder, lifting more, and grazing the ball for spin. How do you handle this?

Tip of the Week

Developing Your Forehand Smash. (Note - this is a greatly expanded version from a blog entry from Oct. 19, 2012.)

USATT's Newsletter Blog and a Possible New USATT Partnership with Clubs

My blog on Friday about the USATT's Newsletter and ways USATT could promote themselves and non-USATT table tennis programs around the country, was by far my most read blog ever, with 1690 reads (so far), versus 605 for the day before. It also led to some helpful email exchanges among USATT officials and myself, leading to a possible new emphasis on promoting leagues and junior programs around the U.S. with the newsletter and web page. The last paragraph of the blog was the key part, so I'll reprint it here:

USA Table Tennis Newsletter

USATT's monthly eNewsletter came on Wednesday. (Go here to join their mailing list.) Kudos to USATT and editor Andy Horn for putting this together!

Now a little history and comments. The newsletter was "born" at the Strategic Meeting held in Colorado Springs in September, 2009. I put "born" in quotes because there were already plans to create it before the meeting, since nearly every other Olympic sport was already doing them. During the meeting we came up with three "priorities," with a task force for each: Communication, Juniors, and "Grow Membership Through Added Value."  (I wrote a lot about this in my blog on the two-year anniversary, on Sept. 26, 2011.) At the meeting I was initially against making Communication one of the three Priorities, but was convinced otherwise by attendees. However, I argued that Communication as a Priority would be meaningless unless we had programs to communicate about. I thought the three priorities should have been Leagues, Club-based Junior Programs, and (with those two to communicate about) Communication.

Unfortunately, nothing came of the Junior and "Grow Membership Through Added Value" task forces, and so we were left with just Communication. We did get a new website, as well as the eNewsletter. But my point from 2009 is still the same - Communication is somewhat pointless if you don't have programs to communicate.

Decisive Defense

I'm going to use an example from tennis (what I call "court table tennis"), which I played for years as a hobby. I have a very good forehand in tennis, but a weak backhand. Opponents would often try to bang it out with me, going after my backhand, but I was quick to step around and pound a forehand, usually attacking their wide backhand. Unless they were very good (4.0 or better level in tennis ratings, which is my level when I'm in practice), few could respond with a strong down-the-line backhand winner, and so I'd get a weak return, which I'd pound again, and so I dominated these rallies. Often opponents, faced with my strong forehand attack to their wide backhand, would in desperation throw up a high-bouncing topspin - but because they were usually in an awkward position as they tried to run my shot down, it was often weak and land short, and I'd smack it in for a winner.

One day I played someone who did something different. From the very start of the rally he'd throw up these high, topspin shots. Because he did this on the first shot of the rally, even off my serve, he wasn't attempting an awkward on-the-run shot, and so his shots, though defensive, were decisive, landing deep on my court and bouncing out past the end-line. This forced me off the court, where my forehand isn't so dangerous (since he'd have lots of time to react to it). He moved me side to side, wide to my forehand, then wide to my backhand, over and over, and there was no way I could run these balls down with my forehand all day. Result? My forehand became ineffective and he found my even less effective backhand. Then he'd start pounding shots into my backhand. He won.

Morning, Afternoon, or Night?

I have a student I used to coach in the afternoon after school. He'd always be tired, with little interest. His mom and I decided to try something, and we tried coaching him in the morning one time. Instant energy! He was suddenly enthused and interested. Now we're rearranging his practice to take this into account. We may also try him out later at night, when he's apparently energetic again. (I also suggested a nap after school - perhaps that'll bring his energy back faster.)

I've also faced this. For years I struggled to play in the afternoons - like the kid above, I was always tired during that time. At night, however, I'd come alive. But I've done so much coaching and playing in the afternoons now that my biorhythms have changed. Now I'm energetic in the afternoon, a bit less so at night, and tired if I have to coach in the morning. (Mornings are for writing, not table tennis, in Larryworld.)

Most players play at night, and probably are at their most energetic at that time. But when a tournament comes around, most play is in the morning or afternoon. I know this affects some players; how about you?

When we know the time of important events at big tournaments we sometimes have our local juniors train at that time to get used to it. (If it's in a different time zone, we take that into account.) It really helps. I remember a kid who had to play an 8PM match in Las Vegas, and he was still on Eastern time - so it was 11PM for him, and he was half asleep and yawning before he played. I sent him into the bathroom to splash cold water on his face (this helps), but he literally yawned throughout the match, played poorly, and lost.

Hurricane Sandy

Well, the power didn't go out, neither did the Internet or TV, and there aren't even any major damages to my house or anything else of mine. All I have to show for the hurricane is lots and lots of non-perishable food I bought just in case I wouldn't have a microwave for a few days, and lots of reading. Anyone want a box of apple fritters?

Drill the Fundamentals and the Specifics

It is important to drill the fundamentals into your game until you can do them in your sleep. (Here's my article on that.) But often players forget to practice specifically what they do in a match. For example, I know a player who likes to counterloop close to the table with his forehand. He spends a lot of time practicing counterlooping. But in matches he has trouble counterlooping against an opponent's first loop off underspin, which is usually done closer to the table than other loops, has a different arc, and usually more topspin. A simple drill to practice against this would be to have a coach serve backspin, the player pushes it back, the coach loops, and the player counterloops. The coach doesn't play out the point; as soon as he finishes his loop, he reaches for a ball from a box. (It's an improvised version of multiball.) This matches what a player faces in a match, as opposed to just counterlooping, and it gives far more practice on this specific skill in a given time than just playing out points.

So work on your fundamentals, but also look at what you do in a match - or need to do - and find drills that match that specifically, and perfect the skill. (An expanded version of this might become a Tip of the Week.)

Attacking Short Balls

Here's a video from PingSkills on attacking short balls (2:02).

Tip of the Week

The Falkenberg Drill.

Malware Illusion

If you are using Chrome as your browser (as I do), you may still be getting some malware warnings when you come to this site. It's an illusion, since Google inadvertently listed this (and many other sites I've found) as having malware problems recently, and Chrome is still picking up on this for some reason. (Explorer, Firefox, and other browsers are not.) I'm calling my server today to find out how best to fix this problem quickly. It turns out the site never had any malware at all. None. Zilch. Clean as a fresh sheet of table tennis sponge.

Hurricane Sandy

As I write this, Hurricane Sandy approaches with the sole purpose to disrupt my table tennis coaching schedule. Yes, that's my theory, and I'm sticking with it. The winds haven't reached here yet, but it's pouring rain outside. So here's a special hurricane section.

  • HHH: In the junior class I teach on Saturday and Sunday I asked everyone which of the three H's they found most exciting, Hurricane Sandy, Halloween, or Hodges Table Tennis Class. Alas, I didn't fare well in the voting. (John Hsu, who assisted on Sunday, pointed out that he's also an H, so I guess the class was a 4-H meeting.)
  • Hurricane Sandy Anagrams: Insured Anarchy, Rude Anarchy Sin, Rich Nerdy Sauna, Rush Rainy Dance, and Dry Insurance? Ha!
  • Hurricane Sandy Paddle: Yes, They've already got a Hurricane Sandy Paddle!

Grip Problems

USATT Site Map

Here's the new site map for the USATT home page. It's a good way to quickly see just what's on the site without having to explore every major link on the menu. I was co-webmaster for eight years (1999-2007), and have fond memories of many of these pages. (Sean O'Neill is now the webmaster.) Personally I still liked the old stone-aged version, but perhaps that's because I was so used to it, and knew exactly where everything was without even thinking about it. Alas, out with the old, in with the new. The website contains ten major headings. Let's take a tour. (Let me know if you have any questions about any of these pages. I have to leave for a rare middle-of-the-week morning coaching session, and so didn't write as much as I might otherwise.)

Planetary Table Tennis Tour

Today's blog is going to be a little out of this world - and I mean that literally. We're going to explore the solar system through table tennis. What would it be like playing table tennis on the moon, Mars, Venus, Jupiter, or in outer space? We'll assume that you (and the ball, racket, and table) are impregnable to extreme heat, cold, pressure, vacuum, gravity, the lack of breathable air, and any other local problems. How will the various local conditions affect table tennis? I'm not going to spend a lot of time with a calculator; I think I can make some decent judgments based on general conditions. Feel free to give your own input.

MOON

Gravity is about 1/6 Earth's, and there's no air. With low gravity, and with topspin unable to curve the ball down without air, there's little to pull the ball down on the other side. So players wouldn't be able to hit and counter-hit very fast. Most rallies might become endless battles of attrition as players pat the ball back at lower speeds than are the norm for a good player on Earth. Or would it? I think that what would happen is that players would take advantage of the difficulty in keeping the ball on the table by putting extreme topspins on the ball. The topspin would jump off the opponent's racket, making it tricky to keep the ball from going long.

Two-Winged Attackers
In this modern era of super-sponges it's a huge advantage to be able to attack effectively from both wings. There was a time (back when I was learning to play) that many players mostly attacked from one side - usually the forehand - and mostly played steady on the backhand, which is how I usually play. It's generally a mistake to develop your game that way; learn to attack from both sides.

However, a common problem for some is trying to rip winners from both wings, whether looping or smashing. This is a very difficult style to master. Even if you have the ability to rip shots both forehand and backhand, it's difficult to get both shots going at the same time. Instead, it's almost always better to focus on ripping winners from one side, and a steady attack on the other side with opportunistic rips when the shot is there. While more players rip on the forehand while playing the backhand as the steady attack side, there are many who do the reverse.

Even on the "ripping" side, you shouldn't rip everything that's potentially rippable, though of course take the shot if it's there. Unless the ball is really easy, in fact, it's almost always best to take a little off for consistency, so even your best smashes and loop kills might be at 80-90% power. But which ones should you rip?

The key is recognizing which shots are rippable and which are not. In general, there are three types of balls that should be put away: