A Tip of the Week will go up every Monday by noon.

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Published:

05/20/2013 - 14:48

Author: Larry Hodges

Table Tennis is an Olympic Sport, and at the highest levels, is played by some of the best athletes on the planet. Even at levels below world class it is dominated by great physical athletes who can race about the court ripping shot after shot. But we're not all great physical athletes, and we're not about to give up against an opponent just because he can race around the court ripping shot after shot, and we can't, are we? So how can one compete with an opponent who is faster, stronger, and more athletic? Or against a kid who might not be bigger and stronger, but who can seemingly rally at ten times your pace?

To do so you need to think both strategically and tactically. Strategically, you need to develop the tools needed to defeat these physical phenoms. Tactically, you need to learn how to use those tools. So what are these tools, and how can you use them?  There are a number of ways of defeating a more athletic opponent. Here are ten tools you can develop in your game to turn an Arnold Schwarzenegger into a 90-pound weakling and kick ping-pong sand in their face.

  1. Serves, serves, and serves. This could be the first three items. You have complete control over the start of the rally when serving, and this is where great athletes can be turned into quivering masses of mishits. A book could be written on this topic alone. Suffice to say that you should use serves to set up your best shot, and to set up the other tools outlined below. Mix in short and long serves, with extreme and varying spins. Often the best tactics is to mix in short serves to the forehand and long, breaking spin serves to the backhand. Or just serve short backspin (and no-spin) and loop first.
  2. Receive, receive, and receive. This could be the next three items. Above I said that the server has complete control over the start of the rally. The key word there is "start," and if you develop strong receive, you take control. You don't want to take on a faster opponent in a speed battle by attacking all his serves. Instead, focus on variation and control. Use your receive just as you used your serve, to set up your best shot, and to set up the other tools outlined below. The key difference is that you can use these tools as your receive, and set the tone for the rally.
  3. Spin. Table tennis is a game of spin, and you should use the extremes to mess up your athletic opponent. Use both heavy topspin and heavy backspin so that he has to make major adjustments. Heavy, deep backspins slow the pace down; even if your athletic opponent attacks it, it'll likely be a slower shot that you can block or counter-attack aggressively. If you topspin, focus on slow, spinny loops that go deep on the table, and watch your opponent struggle to deal with these. He's probably used to something faster; don't give it to him. So look to push heavy or loop very spinny, both deep on the table. (I could have broken this down into Backspin and Topspin, but I really believe they go together in this context.)
  4. Deep. If the ball is deep, your opponent can't rush you, and he's often jammed. A steady player can out-rally a faster, stronger one as long as he keeps the ball deep. So practice rallying deep on the table, both in topspin and backspin rallies.
  5. Short. If you can push a ball short and low, it'll tie up your opponent over the table, leaving him vulnerable to a follow-up deep shot. It'll also take most of his attack away.
  6. Vary Pace and Depth. While keeping the ball deep is important in most rallies, mix in softer and shorter shots to mess up an opponent's timing. Great athleticism doesn't mean great timing, and moving an opponent in and out can make an athlete look like he's been snake-bit.
  7. Move the Ball Around. Focus on the three spots - wide backhand, wide forehand, and middle (roughly the opponent's playing elbow, his crossover shot between forehand and backhand). If your opponent is mostly a forehand player, play the corners. (Yes, go to his wide forehand so you can draw him out of position and come back to his backhand, plus he's often looking for forehands from the backhand side, and so shots to the forehand can be hard for him to handle well.) If he's more two-winged, then go after his middle to draw him out of position, and then go after the corners.
  8. Deceptive Placement. Aim one way, then go the other. This is especially effective when pushing or blocking. The most common way is to aim a backhand push or block crosscourt, and at the last second go to the wide forehand.
  9. Out-Rally Him. Don't take on a faster opponent in a speed battle. Instead, take the ball a little later to give yourself time to react, and play steady and deep rallies until the opponent either misses or gives you a ball to attack. Often it's effective to start the rally off with one quick shot, and then play steady - the contrast can throw off the faster opponent's timing. Against some players you can just pin down on their weaker side (usually the backhand) and play deep balls there over and over until they miss (though you should look for chances to move the ball around or change the pace or spin). Against others you need to keep moving the ball around so the opponent is forced to hit shots on the move.
  10. Stay Focused and Play Smart. It's often said that table tennis is 90% mental. Let your opponent have the other 10%; just make sure you win the 90% mental battle. 
Published:

05/13/2013 - 15:26

Author: Larry Hodges

How often have you played somebody with, for lack of a better word, weird shots? Perhaps they hit shots with a floppy wrist (so you could never tell where the shot was going), or with sidespin on shots that normally don't have sidespin, or perhaps they just used a non-inverted surface that you weren't used to seeing. There are infinite possibilities. The problem was that you found these "weird" shots difficult to play against with your more fundamental game. Why does one with sounder fundamentals have problems with weirder games, and how can you overcome that?

There's nothing wrong with having a little weird in your game to throw opponents off. But there's a reason why certain shots, mostly done with inverted rubber, are done by the top players, and are considered orthodox play. Learn these fundamentals, and you'll have an advantage over those who have not mastered these fundamentals. This doesn't mean you'll win, but a player with weaker fundamentals will have to essentially play at a higher level just to match you. For example, to use the floppy wrist example mentioned above, the timing needed for such shots is much higher than for more orthodox technique, and so that player will always be handicapped by this. But this is often offset by the inherent "weirdness" of the shot, since you aren't used to it. How do you overcome this?

The keys are depth and consistency. Against any type of weird shot, if you keep the ball deep on the table, you'll have more time to react to the less orthodox shots coming back at you. Given time, your better technique should beat the weaker technique, unless the other player is simply better. Given the time needed, your more orthodox shots should be more consistent at any given pace than the less orthodox version.

It's not always this simple. For example, depth may give you more time to react to the opponent's shot, but it also gives him time to attack, especially by looping. So against a looping opponent with unorthodox technique, you might start by going short, or perhaps long to a spot where he can't loop (often deep to wide backhand), or simply find ways to attack first (deep on the table), and then turn it into a more even battle of good versus "bad" technique. Or against a non-inverted surface, where it's the surface that's "weird," not the technique, you would need to understand the properties of that surface so you can play against it properly - but again, depth will give you more time to react to it.

There has always been an age-old battle of standard versus non-standard technique. Sometimes the non-standard technique becomes standard, such as reverse penhold backhand, the banana flip and other backhand flips (often done against balls that are short to the forehand, once considered a no-no), or even looping itself (which was a "weird" shot until it became more common in the 1960s). And sometimes a player with "good" technique has something different to throw at opponents, such as the grip change to a very forehand grip Timo Boll often does when looping to get an extreme and "weird" inside-out forehand loop.

But good technique (i.e. sound fundamentals) almost always wins out against the less sound ones, so you should master these fundamentals. It's often after players have mastered these fundamentals that they experiment with other ways, and sometimes find something to do that is "different."  (Here's a related article I wrote on this, "Develop the Fundamentals: Strokes and Footwork.") 

Published:

05/06/2013 - 15:03

Author: Larry Hodges

Before we start, here are two videos to watch. Here's a video (1:18) of a Ma Lin of China (shirtless) demonstrating his "ghost serve," where his high-toss serves almost slam backwards into the net due to the extreme backspin. Note how open his racket is. He's not only contacting the bottom of the ball, he's contacting it slightly toward the front with an extremely open racket, with the front slightly higher than the back, and essentially scooping the ball up. (More on this below.) Here's another video (1:21) that shows more clearly how to do this ghost serve, with a lower toss (and so the contact is more under the ball rather than slightly in front). How are these two able to create so much backspin?

First, you must learn to graze the ball very finely. This takes practice, and is where most players are lacking. Too often they let the ball sink into the sponge, and so much of their racket speed turns into ball speed. Instead, you should graze the ball so finely that you struggle to get the ball over the net. A key here is that contact should be on the bottom of the ball, with your racket roughly parallel to the floor. If you contact it toward the back, as most players do, then you'll likely sink the ball too much into the sponge.

Second, you must have racket speed. This comes from the arm and wrist (though with some serves, such as a pendulum serve, you use your body as well to get the arm going), with the wrist most important. The arm should drive toward the ball, with a vigorous wrist movement right as you contact the ball. As the racket approaches the ball, you should snap the arm and wrist as if snapping a whip.

Third, you can get extra backspin with a higher toss. This is because the ball is coming down faster, and you can convert that speed into spin. To do so you must contact the ball not only on the bottom, but even a little bit toward the front of the ball, with the front of the racket slightly higher than the back. This scooping motion seems unnatural to players at first, and makes it tricky to keep the ball low unless you graze the ball very finely, with a contact point very low to the table. The higher toss comes at a price - you lose some control - so you should first perfect your serves with a lower toss (head-high or so) before going for higher tosses. Many or most world-class players prefer a lower toss with slightly less spin because of the increase in control as well as being able to do more deceptive motions in the increased time as the ball goes by.

Fourth, the grippier your racket surface, the more backspin you will get.

A truly heavy backspin serve that stays low and short is extremely difficult to attack, and so you'll get lots of passive returns (pushes) that you can attack. Players are not used to so much backspin and so often put it in the net. Combine with other spins (including no-spins), and you will create havoc with your opponents. 

Published:

04/29/2013 - 14:34

Author: Larry Hodges

The high-toss serve used to be one of the most popular serves at high-level table tennis, and pretty common at the intermediate level as well. There are still plenty of players who use it, but it is not as common as before. Why is this? First, you should understand what the serve is, and its advantages and disadvantages.

A high-toss serve is just that - a serve where you toss the ball high into the air, often ten to fifteen feet up. They are the most spectacular of serves. They are also the hardest to control. If you want to learn a high-toss serve, watch how the top players do it, and practice a LOT. Here's a video on the high-toss serve (2:22), featuring Japanese star Jun Mizutani.

Most players below the advanced levels can't really control a high-toss serve, and so the serve tends to be easy to attack once you get used to it. But because the serve is "different" many players have trouble with them, even if they aren't done very well. Most high-toss serves are done with a forehand pendulum serve. (For a righty, this means the racket is tip-down, and moves from right to left. For a reverse pendulum serve, the racket would move left to right.)

Advantages of a High Toss Serve

  1. A higher toss means the ball is traveling faster at contact, which allows you to put more spin on the ball.
  2. The higher toss throws off the timing of opponents.

Disadvantages

  1. Less control of depth, making it more difficult to serve short.
  2. Less control of height, leading to higher serves that are easier to attack.
  3. Reverse pendulum serves are difficult to do with a high toss.  
  4. Faster-moving ball makes it harder to do as much deceptive motion as the ball passes by at contact.

From the advantages, you see that you can get more spin on the ball. This is especially effective when going for an extremely heavy backspin serve, which opponents will often put in the net since they aren't used to such heavy backspin - but only if you perfect the serve. It's not easy learning to throw the ball up way in the air and just graze it as it comes down! But if you learn to do so, the serve can be highly effective - especially if you also learn to vary the spin, with varying degrees of backspin, sidespin, and corkscrewspin, as well as no-spin serves that look like backspin. (Not sure what corkscrewspin is, or have other questions on spin? See my article "Everything You Ever Wanted to Know About Spin - But Were Afraid to Ask.")

However, as you can see there are also disadvantages, and they outnumber the advantages 4-2. This doesn't mean you shouldn't high-toss; it means you have a bit more practice to do. With practice, you can negate the first three disadvantages as you learn to control the depth and height, and perhaps learn to do a reverse pendulum serve with a high toss. (Some players simply use a lower toss for the reverse pendulum serve, and with a high toss only do normal pendulum serves. Not sure what a reverse pendulum serve is? Here's a short article on it, which includes a link to a short video which shows both a regular and reverse pendulum serve.)

The key problem with a high-toss serve is the speed at which the ball falls at contact, which is both the strength and weakness of the serve. While it does allow more spin, the faster-moving ball means you have less time for deceptive motion as the ball goes by, as well as a loss of control. Most players find they get more deception and control with a shorter toss, which is why most serves toss the ball perhaps head high. However, the high-toss serve is still a great weapon to have, either as a front-line serve used over and over, or as a variation to throw an opponent off, which is how I use it. Many players will toss the ball head high over and over, and then, perhaps several times a game, using the same motion, they'll suddenly go for a high-toss, which often leads to a completely befuddled opponent who simply isn't ready for the extra spin (especially backspin) of a properly executed high-toss serve.

Another advantage of the high-toss serve is that since fewer players are using it than before, players are less used to it, and so have more trouble with them. So if you are looking for an extra weapon for your serving arsenal, get high with the high-toss serve.

I can't seem to understand how a high toss serve helps create more underspin.  My understanding (and that may be the problem) is that from a physics standpoint a ball falling vertically downward faster is the same as if the racket was moving upwards faster.  I know a faster upward paddle movement should produce more topspin.  It would seem that for any given swing and contact the extra ball speed downward would be producing some topspin that has to be offset by more downward racket speed to produce equivalent underspin.

Conversely, I find it effortless to hit pretty decent topspin serves with a high toss just by letting the ball fall on a stationary paddle without making any of the normal wrist or arm motions I generally need to use to create topspin with the low tosses.

Do you have a more detailed explanation of how that extra ball speed downward is turned into more underspin rather than being turned into more topspin.

Mark

In reply to by mjamja

Good question. To use the downward speed of the ball to create extra backspin you not only open your racket, the front of the racket is actually higher than the back. Contact is very low to the table, and you actually lift the ball slightly to get it over the net. Contact is on the bottom of the ball slightly to the front. I remember the first time someone showed me this and it didn't make sense at first. The problem is you have to have a very fine grazing motion to be able to convert the ball's speed into backspin.

This is one of my favorite serves, where I vary the spin with varying degrees of backspin, sidespin, corkscrewspin, and of course no-spin. I go with straight backspin probably half the time with this serve.

A similar problem most intermediate players have is for a backspin serve (with a normal toss) they contact the ball with a downward swing. If you want truly heavy backspin, you have to really open your racket so it roughly parallels the ground, and contact the ball near the very bottom.

"Creating Heavy Backspin" - that might be a good Tip of the Week. There's a lot going on - besides the above, there are tricks to help increase racket speed and a finer grazing motion, not to mention ways to vary the spin, different contact points on the racket, the tactics, etc.

In reply to by Larry Hodges

Thanks Larry,

I practiced what you described at home just serving onto the carpet.  Even with just a medium high toss I seemed to be getting more spin. It is really hard to get the timing down so that I don't hit the leading edge of the paddle.  I hope to make it to the club tonight and try it out for real on a table with a real high toss.

Mark

Published:

04/23/2013 - 15:16

Author: Larry Hodges

Do you do the Six P's? Proper Practice Progression Prevents Poor Play. (Or, as I sometimes put it, "...Pathetic Play.") I've actually heard this as the Five P's, but I've added "Progression." Proper practice progression means starting with the basics and working your way up to more advanced technique for all aspects of your game. It also means practicing these shots in context, i.e. game situations. Think of it this way, using the forehand as an example.

  • Step One is develop the forehand, usually with help from a coach or by watching top players, and then by hitting forehand to forehand with someone, or doing multiball with a coach.
  • Step Two is learning to move and hit the forehand, so you do footwork drills, such as 1-1 footwork, where your partner puts the ball alternately to your wide forehand and the middle of the table, and you move side to side hitting all forehands. You can also do this alternating hitting forehands from the middle and backhand side of the table.
  • Step Three is learning to hit random forehands. Now your partner puts the ball randomly all over your forehand (or backhand) court, and you have to hit all forehands.
  • Step Four is learning to play forehands in a game situation. For example, you serve topspin to your partner's forehand, he strokes it back to your forehand, and you smash or hit the forehand aggressively. Or serve into your partner's backhand, and play your forehand down the line from your forehand side to his backhand. Or the same thing, but your forehand from your backhand side to your partner's backhand side.
  • Step Five is learning to do the shot at a higher level. For example, you serve topspin to your partner's backhand, he returns to your backhand, and you forehand smash. Or, if you can loop backspin, you can do a drill where you serve backspin, your partner pushes, you loop, your partner blocks, and you smash the forehand. (At the more advanced levels, you might loop both the backspin and the block.)

You can do similar practice to develop any stroke as well as footwork. (You should develop strokes and footwork together.) You can also use this principle for developing serves, starting with simple spins, then heavy spins, then heavy and varied spins, then heavy and varied spins with the same motion, then heavy and varied spins from the same motion to all parts of the table, both in direction and depth, and low to the net. When the serve is ready, you practice it with a partner, where you play out the point (or play games), and learn to connect your serve with follow-up attacks. Do enough of this type of practice, and you will Prevent Poor Play.