Tip of the Week

A Tip of the Week will go up every Monday by noon.

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June 1, 2020 - Do You Have a Quadruple Threat Receive?

Monday, June 1, 2020
by: Larry Hodges

Many players get used to receiving any given serve the same way, because it's safer that way. This is especially true against short serves, where many players predictably push everything back long. Others reach in and predictably flip over and over. But this makes things easier for the server, since he knows what you are going to do. Some receivers may vary the receive in simple ways, such as the placement of their long push, but this still leaves them rather predictable.

The exception is against deep serves, which you should attack in some way, unless you are facing a server who can't effectively attack a passive return. But even then you might want to mostly attack, since presumably your goal is to learn to beat stronger players. Learn to attack deep serves with both forehand and backhand, and to vary the speed, spin, depth (though mostly deep), and placement of your attacks.

It is against shorter serves that you should focus on variation. If it's short topspin (which most players can't do), then you should mostly attack it. But against most short serves, you should vary pushing long, pushing short, and flipping. By having this complete arsenal, you can both use what is most effective against that server, and vary your returns, so he doesn't know in advance what to prepare for.  Even if you are very good at one type of receive, that receive will be even better if you vary it so your opponent can't anticipate that receive.

Perhaps find a good ratio of how often to do each receive. For example, some top players use the 2-2-1 rule - out of five receives against a short serve, they flip two, push two short, and push one long. Others use the 3-2-1 rule - three flips, two short pushes, one long push. (Not that this ratio "rule" really should vary, depending on the server and his strengths and weaknesses, so you favor the receives that give him the most trouble while still varying them.) At lower levels, perhaps do more long pushes, but don't completely rely on them.

So what is that quadruple threat receive? Attack the deep serve while using all three receives against shorter serves - push long, push short, and flip.

How to develop these receives? Get a practice partner or coach and take turns practicing serves and receives. Ideally, get a box of balls and don't even play out the point - the server serves and grabs the next ball as the receiver receives. After doing this for a time, then perhaps play out one shot, where the server serves and attacks, and then grabs the next ball as the receiver just receives and returns the first attack. After doing that for a time, then you can move to full game-play and play out the points.






May 25, 2020 - Three Types of Anticipation

Monday, May 25, 2020
by: Larry Hodges

There are three main types of anticipation in table tennis. You develop all three by practice and observation. Often the key to all of these is to learn when your opponent has committed to what he's doing, especially his direction, so you can anticipate and react to his shot earlier than if you waited until the ball came off his racket. You also don't want to move too soon, allowing him to change direction. This is why it's good to observe players in advance, and to test them out early in your match. Often players never get past the stage of reacting to the ball coming off their opponent's racket, and so they lose precious time in reacting to their shots. Here are the three types of anticipation:

  1. Remembering what your opponent has done in the past. Examples: If he has a big forehand but almost always goes crosscourt, you can anticipate it. If his first attack is almost always at your middle, as some do, you can anticipate it. If you are lobbing and your opponent almost always smashes to your wide backhand to keep you from forehand counter-attacking, you can anticipate it and step over as he smashes, and forehand counter-attack. If he flips all of your short serves, or pushes them all long to your backhand, or something else, you can anticipate it. If he always pushes to your wide backhand, you can anticipate it.
  2. Recognizing the situation the opponent is in. For example, if you do a big breaking serve deep to the backhand, so the ball curves away from the receiver, it's difficult for him to take it down the line. So you can anticipate that it'll come back crosscourt. Or suppose you are lobbing and do a very deep, spinny lob to his wide backhand. Most players will have trouble smashing this down the line, so you can anticipate he's going more toward your backhand.
  3. By watching the opponent's backswing and forward swing, you can learn at what point in his swing he's committed to a direction. From that, you can anticipate where he's going before he actually contacts the ball. For example, if the opponent rotates his shoulders way around on his forehand backswing, he's probably going down-the-line, while if he minimizes this rotation, he's probably going crosscourt. On most shots, the opponent's racket aims where he's going by the time he starts his forward swing, and so you can anticipate from that. (At higher levels, players can use these things to throw opponents off, so how and when you can anticipate varies from opponent to opponent.) This is probably the most important anticipation of all, and perhaps the hardest to develop. It takes years of actively observing players so you can develop an instinct for when they really are committed.





May 18, 2020 - Mind Games: The Good, The Bad, and The Ugly

Monday, May 18, 2020
by: Larry Hodges

There are mind games in all sports. Some are okay; others are not. The key difference is whether the mind game involves some sort of table tennis skill or tactic, as opposed to just finding ways to bother or even cheat the opponent.

If an opponent plays mind games and it's bad or ugly, call for an umpire or referee. But whatever you do, don't let your opponent's actions bother you - in fact, use his actions for extra incentive. I learned to do that long ago, and so when opponents play mind games with me, all it does is get me into the ultimate focus - in the zone. The same is true of most champions in any sport. You should do the same.

As to those mind games, here's a rundown of things to watch out for! And to those of you who do play bad or ugly mind games - word gets around, and once you get that reputation, you never lose it. Just don't.

  • The Good: Supposed your opponent has one serve that gives you serious problems. You could play defensive and try to just get it back. But suppose you instead attack it. There's a decent chance you might make the shot, in which case your opponent might hesitate to use that serve again. But even if you miss it, the server will likely be leery of using that serve again, since you had no hesitation in attacking it. And so, even by missing, you may scare him from using the serve. It's a mind game - and a good one!

    Another example - I once played someone who had a great backhand but a weak forehand. So what did I do? I served deep to his fore every single time. Tactically, perhaps I should have varied it some so he wouldn't get used to it. But instead, he got so irritated at me for doing this that he fell apart, and so was unable to adjust. I won easily - and he wouldn't shake my hand after the match, saying I had tried to show him up. Nope, all I did was stick to a successful tactic, and if he hadn't fallen apart mentally, he might have adjusted, and forced me to vary my tactics more. Since I saw him mentally falling apart, I stuck with the tactic - another successful mind game - and another good one!

    The best mind game I ever did was against a player who was equally good as an attacker and as a chopper. As an attacker, he was a threat to me, but as a chopper, he had no chance - I ate choppers for breakfast back in those days. So what did I do? When he chopped, I intentionally struggled! I would grunt as I "strained" to lift his chops, I'd impatiently slap shots off the end and act frustrated, and so on. It worked - he stuck with his chopping, never realizing I was carrying him, intentionally keeping it close until the end of each game.

  • The Bad: Showing up late on purpose, talking to your opponent, stalling, and so on. There are players who intentionally show up for matches late, forcing you to wait around, in the hopes that you'll get irritated and won't play well. Or they'll talk to you between points, hoping to distract you. The ultimate example of this is the player who constantly praises your good shots - he's trying to get you out of the zone by getting you to think about your shots. These are mind games, and bad ones in my opinion - but some would say they are just a part of the game. When someone does them to me, I call for an umpire.

    Some mind games are borderline good and bad. I know of one top player who, during his peak years, when it got close, when he was serving he would first just stand there, staring at his opponent. It was unnerving and a type of stalling. Another mind game can be screaming every point. Yelling when you win a point is accepted in most sports, including table tennis but some overdo it intentionally, as a way to unnerve an opponent. 

    Perhaps the ultimate "bad" mind game ever was in the final of Men's Singles at the 1987 World Championships. (Matches were best of five to 21 back then.) China's Jiang Jialiang (the defending Men's World Champion) was up 2-1 in games to Jan-Ove Waldner of Sweden, but down 16-20 game point. He scored four in a row to deuce it. Then, in a highly controversial move, he walked around the table, cutting right in front of Waldner, while pumping his fist up and down! Jiang went on to win the game and match, 24-22, for his second straight title. Here's video of the match, starting with Jiang serving at 19-20. People still argue over the sportsmanship of this move.

  • The Ugly: I've played and coached matches where an opponent couldn't handle a specific serve, and so whenever he saw it coming, he'd suddenly stand up straight and catch the serve, saying he wasn't ready. Or he might complain about the legality of an obviously legal serve, just to keep you from using it. A horrible example of this is one strong player I know who, if he's losing, will suddenly catch your high-toss serve - which the server tossed over his head - and claim the toss was less than six inches! This will often irritate the server, which is exactly what he's trying to do. When someone does these things, call for an umpire, a referee, or both.

    Another ugly mind game is intentionally calling the score out wrong. Suppose it's 9-all in the fifth, and your opponent, who is serving, calls out, "10-9." You immediately correct him, there's an argument, and it goes one of two ways. If he's really a cheater, he'll stick to his guns, and you'll have to call the referee - and things can get nasty. But just as often the opponent will condescendingly agree to play it at 9-all, even though he knows he's up 10-9, which of course irritates you - and that's exactly what he's trying to do, right at 9-all in the fifth!

    The single worst example of ugly gamesmanship that I've seen took place many years ago at the Southern Open. I was coaching a high-ranked 13-year-old against a much higher-rated player. (It was best of five to 21.) The 13-year-old won the first two games. The opponent, a big, muscular six-footer, won the first point of the third game. He then walked over to the kid I was coaching (who was barely five feet tall and skinny), put his fist right in his face, and screamed, "Yeah!" I called the referee and demanded a default, but he wouldn't do it - and my kid was literally done, couldn't play after that, and lost three straight.






May 11, 2020 - Five Ways to Take Away an Opponent's Big Shot

Monday, May 11, 2020
by: Larry Hodges
  1. Attack first. Most attackers want to attack first.
  2. Push well. This means low, deep, heavy or varied, quick off the bounce, and to wide angles, with last-second changes of direction.
  3. Go to his strong side first, when you get to choose the shot. If his strong side is the forehand, then go there, and then come back to the backhand, forcing the forehand attacker to move and play backhand.
  4. Serve short to his strong side, bringing him over the table, then go deep and wide to the other side.
  5. Fast, breaking serves to the weak side. If he has a big forehand, serve deep and very wide to the backhand so the ball breaks away even wider - making it very difficult for him to play forehand. (If he does, develop a fast down-the-line serve with the same motion, and ace him when he moves too soon.) If he's stronger on the backhand, set up on your forehand side and do a deep sidespin serve to his wide forehand (such as a tomahawk serve), so it breaks even wider.





May 4, 2020 - Don't Practice Hesitation

Monday, May 4, 2020
by: Larry Hodges

To improve, it's important to do footwork drills. Some are simple, such as side-to-side forehand-forehand drills. Others are more complicated. For example, you might do a drill that starts with your partner pushing to your backhand, you backhand (or forehand) loop to his backhand, and then he blocks to your forehand.

Advanced players understand that in these rote drills, they are practicing only the footwork and the stroke. But many beginning and intermediate players don't get that, and try to play it like it was a match. After that first opening shot, they know the next ball is going to the wide forehand - but because they would not know this in a match, they wait until the opponent does the shot, and then move. That would be fine in a random drill, where you don't know where your partner is hitting the ball, but not in the rote drill described here. And so what happens is you end up knowing where the next balls going - to the forehand - but do not immediately move there. Result? You are practicing hesitation!

So remember that if you are doing a rote drill, don't hesitate to move immediately to where the next ball is going - you are practicing footwork and strokes, and don't want to make hesitating a habit. When you want to practice reacting to where your partner is hitting to, do a random drill for that, where you don't know where he's going, and so have to truly react.